v_rotro2eu

PURPOSE ^

V_ROTRO2EU converts a 3x3 rotation matrix into the corresponding euler angles

SYNOPSIS ^

function e=v_rotro2eu(m,r)

DESCRIPTION ^

V_ROTRO2EU converts a 3x3 rotation matrix into the corresponding euler angles
 inverse of v_roteu2ro
     M        a string of n characters from the set determining the order of rotation axes
              as listed below. Note that the control characters 'rdoOaA' may occur anywhere in the string:
                'x','y','z'    rotate around the given axis by the corresponding angle
                               given in e()
                '1','2','3'    90 degree rotation around x,y or z axis; doesn't use a value from e()
                '4','5','6'    180 degree rotation around x,y or z axis; doesn't use a value from e()
                '7','8','9'    270 degree rotation around x,y or z axis; doesn't use a value from e()
                'r','d'        all angles are given in radians or degrees  [default='r']
                'R','D'        all angles are given in radians or degrees and are negated
             'o','O','a','A'   selects whether to rotate the object or the coordinate axes and
                               whether the rotation axes remain fixed in space for consecutive
                               rotations (extrinsic) or else move with each rotation (intrinsic).
                                  'o' = object-extrinsic [default]
                                  'O' = object-intrinsic
                                  'a' = axes-extrinsic
                                  'A' = axes-intrinsic

     R(3,3,...)   Input rotation matrix (or array of matrices)

 Outputs:

     E(K,...)  K Euler angles in radians (or degrees if 'd' or 'D' specified) per quaternion where K is the number of 'xyz' characters in M.
               A positive rotation is clockwise if looking along the +ve axis away from the origin or anti-clockwise if 'R' or 'D' is given.
               The x, y, z axes form a right-handed triple.

 The string M specifies the seqeunce of axes about which the rotations are performed. There are 12
 possible 3-character sequences that avoid consecutive repetitions. These are 'Euler angles' if
 there is a repeated axis or 'Tait-Bryan angles' if not. Common choices are:
 (1) 'zxz' the most common Euler angle set
 (2) 'xyz' corresponds to 'roll, pitch, yaw' for an aeroplane heading in the x direction with y to
     the right and z down. The intrinsic equivalent is 'Ozyx' corresponding to 'yaw, pitch, roll'.
 (3) 'z1z1z' involves 5 rotations, in which all the non-fixed rotations are around the z axis.

 The Euler angles are not, in general, unique. In particular:
  (1) v_roteu2ro('zxz',[a b c]) = v_roteu2ro('zxz',[a+pi -b c+pi])
  (2) v_roteu2ro('xyz',[a b c]) = v_roteu2ro('xyz',[a+pi pi-b c+pi])

CROSS-REFERENCE INFORMATION ^

This function calls: This function is called by:

SOURCE CODE ^

0001 function e=v_rotro2eu(m,r)
0002 %V_ROTRO2EU converts a 3x3 rotation matrix into the corresponding euler angles
0003 % inverse of v_roteu2ro
0004 %     M        a string of n characters from the set determining the order of rotation axes
0005 %              as listed below. Note that the control characters 'rdoOaA' may occur anywhere in the string:
0006 %                'x','y','z'    rotate around the given axis by the corresponding angle
0007 %                               given in e()
0008 %                '1','2','3'    90 degree rotation around x,y or z axis; doesn't use a value from e()
0009 %                '4','5','6'    180 degree rotation around x,y or z axis; doesn't use a value from e()
0010 %                '7','8','9'    270 degree rotation around x,y or z axis; doesn't use a value from e()
0011 %                'r','d'        all angles are given in radians or degrees  [default='r']
0012 %                'R','D'        all angles are given in radians or degrees and are negated
0013 %             'o','O','a','A'   selects whether to rotate the object or the coordinate axes and
0014 %                               whether the rotation axes remain fixed in space for consecutive
0015 %                               rotations (extrinsic) or else move with each rotation (intrinsic).
0016 %                                  'o' = object-extrinsic [default]
0017 %                                  'O' = object-intrinsic
0018 %                                  'a' = axes-extrinsic
0019 %                                  'A' = axes-intrinsic
0020 %
0021 %     R(3,3,...)   Input rotation matrix (or array of matrices)
0022 %
0023 % Outputs:
0024 %
0025 %     E(K,...)  K Euler angles in radians (or degrees if 'd' or 'D' specified) per quaternion where K is the number of 'xyz' characters in M.
0026 %               A positive rotation is clockwise if looking along the +ve axis away from the origin or anti-clockwise if 'R' or 'D' is given.
0027 %               The x, y, z axes form a right-handed triple.
0028 %
0029 % The string M specifies the seqeunce of axes about which the rotations are performed. There are 12
0030 % possible 3-character sequences that avoid consecutive repetitions. These are 'Euler angles' if
0031 % there is a repeated axis or 'Tait-Bryan angles' if not. Common choices are:
0032 % (1) 'zxz' the most common Euler angle set
0033 % (2) 'xyz' corresponds to 'roll, pitch, yaw' for an aeroplane heading in the x direction with y to
0034 %     the right and z down. The intrinsic equivalent is 'Ozyx' corresponding to 'yaw, pitch, roll'.
0035 % (3) 'z1z1z' involves 5 rotations, in which all the non-fixed rotations are around the z axis.
0036 %
0037 % The Euler angles are not, in general, unique. In particular:
0038 %  (1) v_roteu2ro('zxz',[a b c]) = v_roteu2ro('zxz',[a+pi -b c+pi])
0039 %  (2) v_roteu2ro('xyz',[a b c]) = v_roteu2ro('xyz',[a+pi pi-b c+pi])
0040 
0041 %      Copyright (C) Mike Brookes 2007-2020
0042 %      Version: $Id: v_rotro2eu.m 11260 2020-07-18 20:07:58Z dmb $
0043 %
0044 %   VOICEBOX is a MATLAB toolbox for speech processing.
0045 %   Home page: http://www.ee.ic.ac.uk/hp/staff/dmb/voicebox/voicebox.html
0046 %
0047 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
0048 %   This program is free software; you can redistribute it and/or modify
0049 %   it under the terms of the GNU General Public License as published by
0050 %   the Free Software Foundation; either version 2 of the License, or
0051 %   (at your option) any later version.
0052 %
0053 %   This program is distributed in the hope that it will be useful,
0054 %   but WITHOUT ANY WARRANTY; without even the implied warranty of
0055 %   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
0056 %   GNU General Public License for more details.
0057 %
0058 %   You can obtain a copy of the GNU General Public License from
0059 %   http://www.gnu.org/copyleft/gpl.html or by writing to
0060 %   Free Software Foundation, Inc.,675 Mass Ave, Cambridge, MA 02139, USA.
0061 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
0062 persistent mch mvch rtr rtci rtsi scai w6 th6 x6 pmw
0063 if isempty(mvch)
0064     mch=''; % cached rotation code string
0065     mvch=[0;0;1;1;0;0;1];
0066     rtr=[1 4 7 2 5 8 3 6 9]; % indices to transpose a vectorized 3x3 matrix
0067     rtci=[2 3 5 6 8 9; 3 1 6 4 9 7; 1 2 4 5 7 8]';
0068     rtsi=[3 2 6 5 9 8; 1 3 4 6 7 9; 2 1 5 4 8 7]';
0069     scai=[0 0 0 1; 0 0 0 2; 0 0 0 3; 1 -1 0 1; 1 -1 0 2; 1 -1 0 3; 0 0 -1 1; 0 0 -1 2; 0 0 -1 3; -1 1 0 1; -1 1 0 2; -1 1 0 3]'; % [sin; -sin; cos; xyz] for fixed rotations
0070     w6=ones(6,1); %
0071     th6=3*w6;
0072     x6=[2 1 2 1 2 1]'; % Index for sin components
0073     pmw=[1; -1];
0074 end
0075 
0076 if ~nargout
0077     v_rotro2qr(r);
0078 else
0079 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
0080 % Convert the m string
0081 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
0082     if ischar(m) && strcmp(m,mch) % check if the rotation code string is cached
0083         mv=mvch;
0084     else
0085         mv=v_roteucode(m); % else decode the string
0086         mch=m; % and save the result in the cache for next time.
0087         mvch=mv;
0088     end
0089 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
0090 % Now calculate euler angles
0091 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
0092     nm=size(mv,2)-1; % number of rotation codes
0093     sz=size(r);
0094     r=reshape(r,9,[]); % vectorize the rotation matrices
0095     nr=size(r,2);                       % number of rotation matrices
0096     if mv(end)<0
0097         r=r(rtr,:);                     % transpose rotation matrix
0098     end
0099     e=zeros(mv(2,end),nr);              % initialize array of euler angles
0100     ef=mv(end-3);
0101     for i=nm:-1:1                       % process rotations in reverse order
0102         mvi=mv(:,i);
0103         mi=mvi(1);
0104         if mi<=3                        % rotation around x,y or z
0105             if mvi(6)~=0               % skip if this rotation is redundant
0106                 [si,ci,ri,ti]=v_atan2sc(mvi(7)*r(mvi(4),:),mvi(7)*r(mvi(5),:));
0107                 e(mv(2,i),:)=ti*mvi(6)/ef;  % save the euler angle
0108                 si=mvi(6)*pmw*si;          % make -si available and correct sign
0109                 r(rtci(:,mi),:)=ci(w6,:).*r(rtci(:,mi),:)-si(x6,:).*r(rtsi(:,mi),:); % apply reverse rotation
0110             end
0111         else % fixed rotation
0112             ai=scai(4,mi);                      % axis of rotation: 1, 2 or 3
0113             r(rtci(:,ai),:)=scai(th6,mi).*r(rtci(:,ai),:)-scai(x6,mi).*r(rtsi(:,ai),:); % apply reverse rotation
0114         end
0115     end
0116     if nr>1                                     % if there was >1 input matrix
0117         e=reshape(e,[size(e,1) sz(3:end)]);     % restore the shape of the Euler angle array
0118     end
0119 end

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